ASHEVILLE, NC

Levi Hedden

Senior generalist artist
Industrial Light & Magic

Commercial 3D Work

Star Wars: Skeleton Crew Season 1 · Borgo starport

01 / PORTFOLIO

Commercial 3D Work.

Work in film, television, and game cinematics.

Industrial Light & Magic

2021 – Present

Adelphi base from The Mandalorian & Grogu

LUCASFILM · ILM

The Mandalorian & Grogu Adelphi base

Full CG Environment Modelin · Set Extensions · Image Unit

New York City shot from Thunderbolts*

MARVEL STUDIOS · ILM

Thunderbolts*

Full CG Environment Modeling · Set Extensions

Plazir-15 city at night from The Mandalorian

LUCASFILM · ILM

The Mandalorian Season 3 · Plazir-15

Full CG Environment Modeling · StageCraft

Blur Studio

2019 – 2021

Production still from Call of Duty: Modern Warfare

ACTIVISION · BLUR STUDIO

Call of Duty Modern Warfare (2019)

Environment modeling · Scene assembly · Compositing

Giant skeleton on the beach from The Drowned Giant

NETFLIX · BLUR STUDIO

Love, Death & Robots The Drowned Giant

Environment modeling · Scene assembly · Compositing

Dark stone interior from an Elder Scrolls Online cinematic

BETHESDA · BLUR STUDIO

The Elder Scrolls Online Gates of Oblivion

Environment modeling · Scene assembly · Compositing

NON-COMMERCIAL WORK

Personal 3D Work.

02 / PHOTOGRAPHY

Photography.

A closer look at the world.

Cameras and lenses arranged in a row
Reflective mineral crystals photographed close up
Iron pyrite Nikon D810 · Irix 150 mm Dragonfly Macro · f/8 · ISO 1000 · 0.6 s
European hornet photographed against a dark background
European hornet, Vespa crabro Nikon D810 · Irix 150 mm Dragonfly Macro · f/8 · ISO 64 · 15 s · 19-image stack
Translucent jellyfish floating in blue water
Moon jellyfish, Aurelia auritaNikon D810 · Sigma 50 mm Art · f/1.4 · ISO 2500 · 1/250 s

03 / MY SETUP

My setup.

Workstation, keyboard, and peripherals.

04 / PHYSICAL PROJECTS

Physical projects.

Prints, modifications, and builds.

Levi Hedden

05 / ABOUT

About
me.

I want to build worlds that feel as though they existed long before the camera arrived.

Places with a history you can sense without being told. Where even an empty room feels like someone has just left. An environment might only appear on screen for a few seconds, but I want you to believe there’s somewhere to go beyond the edge of the frame.

Making that happen means understanding how things work. I’m drawn to the mechanics behind an image, and I enjoy working through the stubborn problems that stand between an idea and something convincing. Sometimes that means building an environment. Sometimes it means writing the tool I wish I’d had when I started.

Away from the screen, there’s usually a camera within reach and something in pieces on my workbench. Photography makes me pay closer attention to the world. Building and repairing things gives me a way to get my hands into it. I can lose hours to the way a material catches the light, or to getting two parts to fit just right.

06 / RÉSUMÉ

Résumé.

Download résumé (PDF)

Experience

  1. 2021 – Present

    Industrial Light & Magic

    Digital art and environments for feature films, television, and StageCraft productions.

    View work
  2. 2019 – 2021

    Blur Studio

    Scene assembly for animated shorts and game cinematics.

    View work

Skills

Visual effects
Environment creation, modeling, texturing, look development, lighting, compositing, matte painting and projection.
Technical work
MAXScript tool development, workflow automation and troubleshooting.

Software & platforms

  • 3ds Max
  • V-Ray
  • Houdini
  • Solaris
  • Nuke
  • Maya
  • ZBrush
  • Substance 3D Painter
  • Photoshop
  • QuadSpinner Gaea
  • World Machine
  • SpeedTree
  • EmberGen
  • Agisoft Metashape
  • StageCraft

Education & honors

Full Sail University

2016 – 2019

Bachelor of Science in Computer Animation

Course Director’s Award

Awarded for outstanding effort and a positive attitude in course projects.

James Madison High School

Valedictory Honors

Recognized for the highest academic standing in the graduating class.

07 / WRITING

Writing.

Essays and short fiction.

08 / CONTACT

Contact

For project inquiries and questions.

I’ll reply to the email address you provide.

Or email me directly. contact@xerodevelopment.com